![]() ![]() ![]() Nvidia itself suggests the problem is one born of poor game optimisation on PC, and that later patches have ironed out these particular performance issues in the past. Especially given the parameters on the consoles regarding VRAM capacities aren't going to change, and developers still need to code for their install bases, not fantasy system specs. Whether it's as inevitable as some folk expect I'm not sure. We've already seen some examples launching with horrible performance on existing 8GB cards, such as The Last of Us, Jedi: Survivor, and Hogwarts Legacy-even at 1080p-so the expectation is that is a situation that will only increase as time and system requirements move on. The specific contention is that launching a $400 graphics card with 8GB of VRAM in 2023 will see the GPU's performance limited by near future games that swallow up more than that amount of graphics memory. ![]()
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